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  3. [Day 7] Wednesday -- Community Discussion -- Celebrate contributors

[Day 7] Wednesday -- Community Discussion -- Celebrate contributors

Instructions 

When coming to this meeting, come with an energetic attitude as your positive energy will set the tone for everybody here. Come well-rested, energized, and energetic. Read the legend and follow the checklist. 

Legend

๐Ÿ”ธ Event host

๐Ÿ”น Everyone else

๐ŸŸข Elected team facilitator

๐Ÿฅ‡ Goal: These will help you improvise. 
This checklist is detailed, but you can reach the goals using your judgment if you think you can achieve them faster than the checklist suggests. 

๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ Headers, subheaders 1, 2, 3. 

Headers are silent, don't share them. 

๐Ÿ”„ Conditional

 

๐ŸŸง๐ŸŸง๐ŸŸง Basic Introduction

๐Ÿ”ธ Say loudly: Welcome to [P1] everyone! My name is ____, and I'll be your host.

๐Ÿ”ธSay: If you're looking for an introduction today to join us, hang in there. 

๐Ÿ”ธSay: Today we are gonna share lessons learned from past projects and answer questions from the whole community! Let's chat! But first! I know we're going to be holding a lot of these contests in the future, so rather than rushing to compete every single time, we want to create spaces where people can mentor each other on success. You could be stingy with your time and say you're only going to do stuff that benefits you and your team, but you'll grow less if you do it that way. 

๐ŸŸง๐ŸŸง๐ŸŸง Invites

๐Ÿ”ธ Say: Let's get all our friends down for one big wholesome co-mentorship discussion. 

๐Ÿ”ธSay: I will paste a message you can send your friends in chat: 

bunch of us are gonna be talking about lessons learned from our game projects, want to join?

๐Ÿ”ธ Have everyone send a direct message to those they tagged.
 
๐Ÿ”ธ Say: If you tagged 4 people and also send the message you sent them type: `Yes, I tagged and DMed people, here is the message I sent: " " ` in chat and you will be awarded 300 Faithfulness.
 
๐Ÿ”ธ Say: You can also do this if you invited a non-[P1] friend. 
Ignore โŒ

Note to Samuel: You're going to have to figure out how these people can bring their friends in if the Discord is going to be locked later on. 

 
 
๐Ÿ”ธ Say: I'll give you guys 5 minutes to tag or message others.
If they message you, send them:

The Covenant is a group of elite [P1] members, hyper-determined to get into the industry as soon as possible, and they collaborate on handpicked quality teams to build commercial projects to get into the industry. All the info you need can be found here: https://discord.gg/muQzGWjrP8
 
๐Ÿ”ธAction: Wait for everyone to finish tagging 4x. Use whatever method to ensure they all get done. One way is to have everyone visit a separate text channel and click the emoji on the word "Done" as follows:
 
๐Ÿ”ธSay: Every team should assign somebody from their team to do the onboarding of new members today. Otherwise you will miss your chance to get the bonus that comes with doing so! Also, if no one takes the opportunity, then new people are left out of the chance to benefit from this community, and that would be very sad.
 

๐ŸŸง๐ŸŸง๐ŸŸง Have Each Team Share Their Testing Platform for the Test Tomorrow

 

๐ŸŸง๐ŸŸง๐ŸŸง Discussion

๐Ÿ”ธ Action: Hold a wholesome discussion on these topics. Ask the questions, wait for answers, let the discussion flow! 

  • What is one challenge you have faced or one surprise so far making these projects?
  • What was the most unexpected challenge you faced in your last project?
  • Is there anybody that has had a really interesting random success with one of their projects that they'd like to share how they got there?
  • Has anyone faced the problem of scope creep, and does somebody want to describe what that was like for their community or game project?
  • What's one game design lesson you learned recently when playing a game?
  • What do you think is the essence of great game design?
  • They say social skills are important to making games. Has anybody seen this in practice? If so, speak up.
  • Have you ever heard of a team breaking up because of drama and gossip? If so, what happened?
  • What are some of the biggest challenges you have faced when trying to make game projects together with others in the past, and if you overcame them, how did you overcome them?

๐ŸŸง๐ŸŸง๐ŸŸง Awards

 ๐Ÿ”ธ Action: Hold a wholesome discussion on these topics. Ask the questions, wait for answers, let the discussion flow! 

Best mentor/helper
Most wholesome

Best contributor
Is there anybody that has had a really interesting random success with one of their projects that they'd like to share how they got there?
Has anyone faced the problem of scope creep, and does somebody want to describe what that was like for their community or game project?
What's one game design lesson you learned recently when playing a game?
What do you think is the essence of great game design?
They say social skills are important to making games. Has anybody seen this in practice? If so, speak up.
Have you ever heard of a team breaking up because of drama and gossip? If so, what happened?
What are some of the biggest challenges you have faced when trying to make game projects together with others in the past, and if you overcame them, how did you overcome them?


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