1. Overview
  2. Ignite Jam Details
  3. The Process of the Contest [WIP]

The Process of the Contest [WIP]

Introduction

Warning: This article is not yet complete.

Every month [P1] hosts a contest where people can create new games or enter their current in-progress games to level up. 

Each event starts with a team formation event. 

 

Dates

The start date of each jam should be found here: https://discord.gg/dgV2cBdAxe?event=1225292610810155078

These links may not work forever, since any small change will break these links.

Regardless, you need to discover at what point the jam will end, and this can usually be done by visiting #news and looking for a deadline announcement.

Once you discover the deadline, you can work backwards to understand where we're at in the current competition. The process of the contest counts in business days, a total of 14 days for each competition.

Just jumping in one of the Division channels and asking for help in understanding where we're at in the process is probably a much more efficient way to solve the problem of understanding what you need to do by what deadline.

 

Week 1 - Team Formation

[Day 1] Team & Goal Formation Meeting [Wednesday]

  • On this day, we share a little bit about our community. We then help everyone talk about their goals and organize into teams based on those goals. Finally, teams register for the competition. 

[Day 2] Idea Brainstorm Meeting [Thursday] 

  • Teams formed on Wednesday now create a game idea based on their goals.

[Day 3] Teams Pitch Ideas [Friday]

  • Teams get feedback from host on the viability of their ideas. 
    • They are asked NOT to work on them until approval Monday. 
    • Currency system is explained to them. 
    • Recruiting and onboarding explained to teams. 

Week 2 - Development Start

[Day 4] 50% of Pitches are Approved [Monday]

  • Host gives the green light to 50% of pitches, disqualifies pitches out of scope and asks the others to re-pitch tomorrow. 
    • Winner is given 4,000 Helpfulness and +5 points toward victory. 
    • Deadline of 2 weeks is explained. + 2 days for trailer, 1 day for feedback/honors. 

[Day 5] Next 50% of Pitches Approved [Tuesday]

  • Host totally disqualifies teams and distributes their members to other teams if they are out-of-scope. 
  • Rest are approved.
  • Playtest prize announced.

[Day 6] Introduction to Ranks [Wednesday]

  • Ranks Explained

[Day 7] Playtest 1 [Thursday]

  • Tough feedback given each game.
  • Winner gets 6000 Helpfulness + 5 points toward victory. 

[Day 8]

  • .

Week 3 - Development 2

[Day 9]

  • .

[Day 10] Playtest 2 [Tuesday]

  • Feedback given each game.
  • Winner gets 6000 Helpfulness + 5 points toward victory. 

[Day 11]  [Wednesday]

  • .

[Day 12] Submission Q/A - Trading & Testing [Thursday]

  • Host will go over project submission rules, then split teams to trade and test each other's games.

[Day 13] [Friday]

  • Payout for all the team members who come to chat who were recruited by teams *bonus paid out*

Week 4 - Development Finished

[Day 14] Final Submission Midnight [Monday]  

  • Trailer submission 2 days later explained.
Deadline

[Day 15] Team Recognition Day [Tuesday]

  • Teams highlight each other's achievements. 

[Day 16]  Final Judgement Playtest [Wednesday]

  • Contestants choose which games win the community-choice awards. 
  • Contestants asked to join tomorrow to see honor role

[Day 17] Team Evaluations [Thursday]

  • Teams evaluate their members progress through a feedback session.
  • ??? Teams do a retrospective. 
  •  

[Day 18] Rest [Friday]

  • .

Week 5

[Day 19] Winner Announced [Monday]

  • Contestants asked to either keep teams together or break up to new ideas for next round. 

[Day 20]   [Tuesday]

  • Teams reveal who will move on with them.

Week 5/1 - A New Ignite Jam

[Day 13] Next Ignite Jam Starts [Wednesday]

 

Tip: These "days" only cover business days -- we don't operate on weekends although some teams will choose to. 

 

 

 

END/IGNORE

12-Day Event Cycle Overview

 

Our organization operates on a 10-day work cycle where we meet every weekday to help each other succeed. Although [P1] runs these cycles essentially as a contest, the goal is to get as many people working on projects that will help them succeed as possible, and we're all trying to do that together.

  • [Day 1] Monday -- [P1] Team & Goal Formation Meeting
    • On this day, we share a little bit about our community. We then help everyone talk about their goals and organize into teams based on those goals. Finally, teams register for the competition. 
  • [Day 2] Tuesday --
    •  
  • [Day 3] Wednesday -- Voting on a Pitch
    • We vote to move forward with 50% of the pitches and send the other 50% back for re-pitching the next day.
  • [Day 4] Thursday -- Re-pitches & Recruiting
    • We work together to accept or deny the re-pitches. If we deny the pitches, members will have to go back and join other teams or break up.
Rest for Saturday/Sunday. 
  • [Day 5] Friday -- Co-Mentorship
    • Here, we'll pair people based on their dedication to help each other build their portfolios and enter the industry.
  • [Day 6] Monday -- 1st Game Test Competition
    • We will test each others' games and one of the teams will win an award with extra points towards complete victory for being the best-tested game within the timeframe.
  • [Day 7] Tuesday -- Community Discussion
    • Here we will assist each other as different teams, asking and answering questions to create a space where people can help each other.
  • [Day 8] Wednesday -- Feedback 
    • We'll test each other's games one last time before the final submission.
  • [Day 9] Friday -- Submission Link Reveal -- Deadline at Midnight
  • [Day 10] Saturday
  • [Day 11] Monday -- Playtest, Voting
  • [Day 12] WIP 
  • [Day 13]  Winner Announced

WIP

Working on a second iteration here: 

 

Start: Monday the 4th. 

Day 1 Team & Goal Formation Meeting

[Host] Dream Pitching

    1. Basic intro
      1. Revealing the voice chat text chat
      2. Tell teams that already have games to skip this day (make a checklist for them to set up goals later)
    2. What we are
      1. Incubator -> Education 
    3. Funding/The Covenant
    4. No-gossip rules
    5. Role select
    6. Invites
    7. 4 disclaimers
      1. Open source
      2. Chat in Discord
      3. Original work only
      4. You own your work!
    8. Split into teams of 10
      1. Split based on similar experience

[Team] Dream Chat

  1. Big/small dream chat 
  2. Leader appointed
  3. Dream list created
    1. Deciding who is under which list

[Host] Team Creation

  1. Decide who goes on what team
    1. Team size = 4
  2. Explain what they will be doing

[Team] Restriction Template 

  1. Appoint a facilitator
  2. Define the team's goal
  3. Develop restrictions 
  4. Review contest guidelines silently together
  5. Asynchronously brainstorm game ideas [this part needs to be removed]
  6. Register team
  7. Split into smaller teams [this part is missing for now until we have more people]

Day 2 Idea Brainstorm Meeting

  1. Pitching Prep & Q/A
  2. Voting on a Pitch
  3. Re-pitches & Recruiting
  4. Co-Mentorship
  5. 1st Game Test Competition
  6. Community Discussion
  7. Feedback 

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